11 #ifndef __FIELD_STATE_H__ 12 #define __FIELD_STATE_H__ 55 #endif // __FIELD_STATE_H__
EntityState ball
Field entities.
Data structure to hold the field state.
Entity state data structure.
std::vector< EntityState > yellow_team
Common constants and types for the data structures.
FieldState(TeamsFormation teams_formation=TeamsFormation::THREE_ROBOTS_PER_TEAM)
Construct a new Field State object.
TeamsFormation
Formation of the teams.
std::vector< EntityState > blue_team
friend std::ostream & operator<<(std::ostream &output, const FieldState &field_state)
Output stream operator overloading.
Data structure to hold the state of a entity in the simulation.